More than once I felt a surge of satisfaction for divining the solution to something that wasn’t immediately obvious, and any adventure game that gives me that feeling is doing something right. Puzzles are mostly the usual point-and-click fare, but a bit smarter and less obtuse than I’ve come to expect from the genre. The characters are nuanced and interesting, and have backstories that are genuinely worth uncovering. There’s a lot of dialogue, all of which is voiced except for the protagonist, who remains mute throughout. Throw in a jazzy, downbeat film noir soundtrack and you have a world that’s very easy to get lost in.īetween missions you can explore the Unavowed’s headquarters and have long, revealing conversations with your companions, which reminds me a lot of Commander Shepard and their interactions with the crew of the Normandy in Mass Effect. The detailed background art by Wadjet Eye regular Ben Chandler are the highlight, with tasteful, considered use of light and shadow making the city ooze dark mystery. The shadowy, rain-soaked streets of New York provide an evocative backdrop for its urban fantasy, and the marriage of the everyday with the supernatural is classily done. This is a fine example of a modern point-and-click adventure The anthology-like structure works really well, because you’re never quite sure what kind of bizarre, paranormal weirdness each mission will throw at you, but there’s also a larger, well-told story connecting everything to give it some thematic consistency. But as you retrace your steps, meet survivors, and discover clues about your past, the blanks are filled in. At first you don’t remember what you-or, rather, that pesky demon-did while you were possessed.
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